Cardboard Grids, 2017

Why do I love working on zero-waste furniture? Because it involves use of a whole variety of common materials in inventive and often surprising way. It appears that if you just unlock your creativity — literally everything you usually throw away can be transformed into easthetic and functional fitting.

Beach Bar Lounge, 2017

Have you heard about recent zero-waste trend? It is being introduced more and more into contemporary design practice as a fresh movement in strive towards sustainable living. Recycling of materials that otherwise would become industrial trash is becoming a serious issue in today’s world, where most of created energy and work is being constantly wasted….

Refreshed: Rust&Sand, Table with a Twist, 2017

Summertime is made for relax, journeys, and exploring the world, isn’t it? When you feel a subtle vibe of summer everywhere — why won’t you channel it into creative work? These two small fittings came back to life during my expeditions at those warm days.

Archigramatic Reflections

For this short experiment and skill practice I looked through my past inspirations. What brought me to my nowadays skills? What inspired me the most back then when I’ve been searching for my style in art? What were my favourite, long not-used skills in graphics?

Heroes of Nox: Galactic Clash, 2016

When small studio tells you that you’re going to make a smashing mobile free-to-play hit in just few months, be aware. There’s actually a great opportunity ahead of you, but with that comes great responsibility. And a lot of hard work, on expert level.

His name is Neil, 2015

Neil is a character from my concept side-project, Summer Camp. The game itself has never seen the broader daylight, still being in its pitch-idea phase. Planned as a casual mix of time-management and adventure game, Summer Camp lets players to take role of the least promising summer camp manager, whose greatest dream is making his…

The Castle Is Haunted!, 2016

Let’s imagine you have a medieval castle ruins, few free evenings, a lot of hand-made decorations, colourful lights and, most of all, a group of creative and skillful friends. This looks like a challenge to me – let’s make a party! One big piece of a party, with spooky enchanted feeling, to introduce citizens of…

Nightmares From The Deep: A Hidden Object Adventure, 2016

Nightmares from the Deep: A Hidden Object Adventure is a bold mix of features from one of the most popular HOPA adventure games, and the free-to-play model. Set in the 18th century in the eternal Caribbean, the game allows players to immerse themselves in the colorful world of legendary pirates. The player takes on the…

ShadowSwift, 2015

Research & Development project of stealth mid-core game. Fully functional prototype made for mobile devices with use of Unreal Engine 4.0. Production took one month in 3-people Agile team. Young Guild’s adept enters the inaccessible dungeons of the Enemies Faction to retrieve precious Artifacts. Each dungeon is full of patrolling Guards, secret passages and interactive…

Enigmatis: The Mists of Ravenwood Collector’s Edition, 2013

As we are still talking about game development here, let’s sum up few of my latest posts with one sentence: Never underestimate casual games, people. Understand – they are the future for gamers that were hardcores in 80’s or 90’s. Casual games should deliver great quality and a load of positive emotions. Especially in these…

Dark Arcana: The Carnival Collector’s Edition, 2012

Next title I made together with casual famous Artifex Mundi. Next that showed me, how the great quality teamwork becomes the great quality game. Once again production focused on details, plentiful brainstorms and viable cooperation of experts from varying specialties. I think that this game was the first endeavor in my career that gave me…

Abyss: The Wraiths of Eden Collector’s Edition, 2012

The project was my first insight into professional game design, made with Artifex Mundi. The game stands out as a ‘classic HOPA’ — Hidden Object Puzzle Adventure. As many of players have no or little insight into casual segment — I’ll explain: Usually you take the role of a common person involved into fantastic situation…

Bravetta Collective – Housing Estate of the Future, Thesis, 2012

My thesis project was a huge investment, embracing at once the functionality of a large housing estate, urban area restoration, landscape architecture, and the future of European economy and council housing. All of these complicated issues found their manifestation in form of sustainable, open-layout modular housing. Project assumed implementing it into existing uninhabited multi-level structure…

DEADLINE, 2011

DEADLINE is a prototype furniture created for the Faculty’s of Architecture contest, which aim was to create multifunctional equipment for the Faculty’s chill-out room. Our proposal stood out from the competition with its attractive form, excellent choice of materials and advertising done with a clever leaflet.   DEADLINE consists of suitably profiled sheets of gray…

EKOPORTAL, 2011

EKOPORTAL is the winner in a 2011 issue of competition organized by the Fortifications of Gdansk and Pomerania Foundation. Our team proposed use of the virtual space to assemble a complicated context of dispersed cultural heritage objects into the consistent and easily accessible network. Participants The project was created within three days of workshops bringing…

2A+P/A – Stage in the architectural studio, 2011

During the four-month stay in Rome (Italy) I had the opportunity to embrace the arcana of my learned profession, rules of cooperation with people in the operating design office, as well as to immerse myself in the atmosphere of living in one of the largest and oldest cities in Europe. 2A+P/A Studio, led by Gianfranco…

Midsummer Night’s Dream, 2010

Being an actor is a very challenging venture. One has to move, talk, dance, sing, even wait with constant focus on the performance, and every step you take can change the show for you, for other performers and for the audience. Being the actor is even harder. Every little thing has you to do some…

European Ideas Factory, 2010

AEGEE-Europe European Ideas Factory was a pilot project of overall network meeting, organized by the AEGEE-Gliwice antenna. This original project focused on future goals and activities of the whole AEGEE network (now evolved into Planning Meetings). I took part in organization of the whole event, with special focus on shooting and direction of promotional video,…

Kindergarten and Village Park in Żabnica, 2011

The lot in Żabnica, in an attractive location on the river near the center of the village for years was occupied by buildings of the local quarry and industrial warehouses. After years, the kindergarten was established in the former quarry office. Because of the proximity of the school the idea arose up to expand the…

STUDIES: City Concert Hall in Katowice, 2010

Conceptual project of the new concert hall for Katowice was made as one of my solo projects during studies. Concept was born not long before Katowice – capital of Silesian Voivodeship, city that made its best to become the European Capital of Culture in 2016, lost the pace to other polish city, Wrocław. It was…

Faculty of Biomedical Engineering Building, 2009

The project was developed in response to the competition organized by the Silesian University of Technology. Requirements were related to the concept of large-building, located in one of the two selected lots in Gliwice, Poland. Building should house a new Faculty of the University, including classrooms, laboratories, conference rooms, administrative space and recreation. The selected…

STUDIES: Restauration of Castle in Łąka Prudnicka, 2008-09

Renaissance castle in Łąka Prudnicka became the subject of revitalization workshops, attended by the Architecture students in groups of few people each. Together the groups performed analysis of historical background and technical condition of the building and English-style park surrounding it. Complete inventory of aforementioned objects was made. Complete documentation later became the basis for…

STUDIES: AuROOM, 2010

The project idea is to supply the academic district in Gliwice with modern housing for students. ‘AuROOM’ is to fill a gap in a surrounding complex of nineteenth and twentieth-century buildings. However, it clearly contrasts with neighboring objects. Row of trees on the other side of the street became a referring context for the building….

Novemberd̲Rain

Please enjoy my bunch of digital graphics, collages and art experiments made during that long, November evenings! The weather may be cold and demotivating, but there’s always something to do for the artist to warm up. If you love it, you just have to.

The e-ideas

The things that games do teach us are of surprisingly wide variety. You can find games all around you. Who would think that playing is so common in our everyday live?