FRACboard, 2017

I’ve had mentioned my experiments on Cardboard Grids, utilizing recycled cardboard boxes to create durable, good-looking items in zero-waste spirit. FRACboard makes another step ahead, showing almost infinite possibilities for transformation of supposed trash into bigger, better and even more beautiful structures.

Moonlight Dive, 2017

This is the first step in my digital collage workout since a long break. Composition of high contrasted, warm sepia-toned and cold saturated layers, blended with posterized picture in glow mode. This time I let go of rasterisation effects and simply let the blots of colours play their role in building of the atmosphere. Interestingly,…

Creators’ Village, 2017

One of my most important experiences during this year’s voyages was one week spent with wonderful people in Poland’s first mature prototype of cohousing estate. Those few days again opened my mind to the notion — that with proper attitude and focus on common goal — we can all live a life we always wanted to.

Cardboard Grids, 2017

Why do I love working on zero-waste furniture? Because it involves use of a whole variety of common materials in inventive and often surprising way. It appears that if you just unlock your creativity — literally everything you usually throw away can be transformed into easthetic and functional fitting.

Beach Bar Lounge, 2017

Have you heard about recent zero-waste trend? It is being introduced more and more into contemporary design practice as a fresh movement in strive towards sustainable living. Recycling of materials that otherwise would become industrial trash is becoming a serious issue in today’s world, where most of created energy and work is being constantly wasted….

Refreshed: Rust&Sand, Table with a Twist, 2017

Summertime is made for relax, journeys, and exploring the world, isn’t it? When you feel a subtle vibe of summer everywhere — why won’t you channel it into creative work? These two small fittings came back to life during my expeditions at those warm days.

Archigramatic Reflections

For this short experiment and skill practice I looked through my past inspirations. What brought me to my nowadays skills? What inspired me the most back then when I’ve been searching for my style in art? What were my favourite, long not-used skills in graphics?

Heroes of Nox: Galactic Clash, 2016

When small studio tells you that you’re going to make a smashing mobile free-to-play hit in just few months, be aware. There’s actually a great opportunity ahead of you, but with that comes great responsibility. And a lot of hard work, on expert level.

His name is Neil, 2015

Neil is a character from my concept side-project, Summer Camp. The game itself has never seen the broader daylight, still being in its pitch-idea phase. Planned as a casual mix of time-management and adventure game, Summer Camp lets players to take role of the least promising summer camp manager, whose greatest dream is making his…

The Castle Is Haunted!, 2016

Let’s imagine you have a medieval castle ruins, few free evenings, a lot of hand-made decorations, colourful lights and, most of all, a group of creative and skillful friends. This looks like a challenge to me – let’s make a party! One big piece of a party, with spooky enchanted feeling, to introduce citizens of…

Nightmares From The Deep: A Hidden Object Adventure, 2016

Nightmares from the Deep: A Hidden Object Adventure is a bold mix of features from one of the most popular HOPA adventure games, and the free-to-play model. Set in the 18th century in the eternal Caribbean, the game allows players to immerse themselves in the colorful world of legendary pirates. The player takes on the…