Moonlight Dive, 2017

This is the first step in my digital collage workout since a long break. Composition of high contrasted, warm sepia-toned and cold saturated layers, blended with posterized picture in glow mode. This time I let go of rasterisation effects and simply let the blots of colours play their role in building of the atmosphere. Interestingly,…

Cardboard Grids, 2017

Why do I love working on zero-waste furniture? Because it involves use of a whole variety of common materials in inventive and often surprising way. It appears that if you just unlock your creativity — literally everything you usually throw away can be transformed into easthetic and functional fitting.

Archigramatic Reflections

For this short experiment and skill practice I looked through my past inspirations. What brought me to my nowadays skills? What inspired me the most back then when I’ve been searching for my style in art? What were my favourite, long not-used skills in graphics?

His name is Neil, 2015

Neil is a character from my concept side-project, Summer Camp. The game itself has never seen the broader daylight, still being in its pitch-idea phase. Planned as a casual mix of time-management and adventure game, Summer Camp lets players to take role of the least promising summer camp manager, whose greatest dream is making his…

ShadowSwift, 2015

Research & Development project of stealth mid-core game. Fully functional prototype made for mobile devices with use of Unreal Engine 4.0. Production took one month in 3-people Agile team. Young Guild’s adept enters the inaccessible dungeons of the Enemies Faction to retrieve precious Artifacts. Each dungeon is full of patrolling Guards, secret passages and interactive…

Angry Kid Simulator, 2015

Simple game made in 48 hours during internal Artifex Mundi Game Jam in 3-people team, on theme “You’re not my real mom”. Our engine of choice became Game Maker Studio, which was tested thoroughly during our intense tries of implementing the core features into the game in this short time. I must admit that it…

Bravetta Collective – Housing Estate of the Future, Thesis, 2012

My thesis project was a huge investment, embracing at once the functionality of a large housing estate, urban area restoration, landscape architecture, and the future of European economy and council housing. All of these complicated issues found their manifestation in form of sustainable, open-layout modular housing. Project assumed implementing it into existing uninhabited multi-level structure…

EKOPORTAL, 2011

EKOPORTAL is the winner in a 2011 issue of competition organized by the Fortifications of Gdansk and Pomerania Foundation. Our team proposed use of the virtual space to assemble a complicated context of dispersed cultural heritage objects into the consistent and easily accessible network. Participants The project was created within three days of workshops bringing…

2A+P/A – Stage in the architectural studio, 2011

During the four-month stay in Rome (Italy) I had the opportunity to embrace the arcana of my learned profession, rules of cooperation with people in the operating design office, as well as to immerse myself in the atmosphere of living in one of the largest and oldest cities in Europe. 2A+P/A Studio, led by Gianfranco…

Open Museum of Technology, 2010

The concept of revitalisation for Nazi-German bunker leftovers in Świdnica, Lower-Silesian Voivodeship. The project assumed renovation of the historical shelter associated with telephone signal amplification station from 1939, as well as the camouflage garden located above it, with main intent of establishing Open Museum of Technology placement within the complex. The winner of the first…

STUDIES: Black Cell, 2010

Black Cell is a project concerning the interior development of the old mine shaft – the heritage of Silesian industrial culture. This heavy, industrial character of the lot and the object inspired me to create vertical music club with atmosphere corresponding to the building’s type. Electro music seems to be the perfect sound backdrop for…

Atlantic City Boardwalk Holocaust Memorial, 2009

Atlantic City Boardwalk Holocaust Memorial, Inc. organized the open international competition for design and development of an interactive monument of the Holocaust’s victims in 2010. The site is placed at the most representative boulevard of Atlantic City, among the stretch of beach very close to the ocean. Although the competition was stated as locked (required…