Angry Kid Simulator, 2015

Simple game made in 48 hours during internal Artifex Mundi Game Jam in 3-people team, on theme “You’re not my real mom”. Our engine of choice became Game Maker Studio, which was tested thoroughly during our intense tries of implementing the core features into the game in this short time. I must admit that it…

Enigmatis: The Mists of Ravenwood Collector’s Edition, 2013

As we are still talking about game development here, let’s sum up few of my latest posts with one sentence: Never underestimate casual games, people. Understand – they are the future for gamers that were hardcores in 80’s or 90’s. Casual games should deliver great quality and a load of positive emotions. Especially in these…

Dark Arcana: The Carnival Collector’s Edition, 2012

Next title I made together with casual famous Artifex Mundi. Next that showed me, how the great quality teamwork becomes the great quality game. Once again production focused on details, plentiful brainstorms and viable cooperation of experts from varying specialties. I think that this game was the first endeavor in my career that gave me…

Abyss: The Wraiths of Eden Collector’s Edition, 2012

The project was my first insight into professional game design, made with Artifex Mundi. The game stands out as a ‘classic HOPA’ — Hidden Object Puzzle Adventure. As many of players have no or little insight into casual segment — I’ll explain: Usually you take the role of a common person involved into fantastic situation…

Bravetta Collective – Housing Estate of the Future, Thesis, 2012

My thesis project was a huge investment, embracing at once the functionality of a large housing estate, urban area restoration, landscape architecture, and the future of European economy and council housing. All of these complicated issues found their manifestation in form of sustainable, open-layout modular housing. Project assumed implementing it into existing uninhabited multi-level structure…

DEADLINE, 2011

DEADLINE is a prototype furniture created for the Faculty’s of Architecture contest, which aim was to create multifunctional equipment for the Faculty’s chill-out room. Our proposal stood out from the competition with its attractive form, excellent choice of materials and advertising done with a clever leaflet.   DEADLINE consists of suitably profiled sheets of gray…

EKOPORTAL, 2011

EKOPORTAL is the winner in a 2011 issue of competition organized by the Fortifications of Gdansk and Pomerania Foundation. Our team proposed use of the virtual space to assemble a complicated context of dispersed cultural heritage objects into the consistent and easily accessible network. Participants The project was created within three days of workshops bringing…

2A+P/A – Stage in the architectural studio, 2011

During the four-month stay in Rome (Italy) I had the opportunity to embrace the arcana of my learned profession, rules of cooperation with people in the operating design office, as well as to immerse myself in the atmosphere of living in one of the largest and oldest cities in Europe. 2A+P/A Studio, led by Gianfranco…

Midsummer Night’s Dream, 2010

Being an actor is a very challenging venture. One has to move, talk, dance, sing, even wait with constant focus on the performance, and every step you take can change the show for you, for other performers and for the audience. Being the actor is even harder. Every little thing has you to do some…

About An Architect

What if you have so many different passions That you feel you can’t lose yourself In any one of them? For about a year I was the member, events organizer and media materials designer for AEGEE. Among many of my activities, I was responsible for contacts with artists and university’s executives, direction of amateur promotional…

European Ideas Factory, 2010

AEGEE-Europe European Ideas Factory was a pilot project of overall network meeting, organized by the AEGEE-Gliwice antenna. This original project focused on future goals and activities of the whole AEGEE network (now evolved into Planning Meetings). I took part in organization of the whole event, with special focus on shooting and direction of promotional video,…

Open Museum of Technology, 2010

The concept of revitalisation for Nazi-German bunker leftovers in Świdnica, Lower-Silesian Voivodeship. The project assumed renovation of the historical shelter associated with telephone signal amplification station from 1939, as well as the camouflage garden located above it, with main intent of establishing Open Museum of Technology placement within the complex. The winner of the first…